3D_GRIT
TOOLS / DEV_JOURNAL / AI_EXPERIMENTS

Pipeline Status: Running

TOOLS.
Built for Purpose.

I like tools. You like tools. We like tools. Instrumental Tools. Solid. Calm. Not trying to please but pleasing none the less.

I also like addons, plugins and related things to do with 3D.

Protocol_01 // Structural_Weight

Tools with Weight

Structure, rigged perception, mental unwrapping and projection. No not psychology. 3D Tools with GRIT. Do the psychology metaphors seem unnecessary? Your wrong. They entertain me.
I like Rigging. I like Automating. Enough said.

Protocol_02 // Margin_Threshold

Calculated Margins

A place for tools that sit on the margins until I'm convinced otherwise. Tools that look like bugs from the wrong angle until you're up close. Or far away.

Protocol_03 // Kinetic_Entropy

Defensive Fluidity

Volatile tools. Manic Physics and defensive fluidity. Controlled chaos. In short - Tools that go bang. Or flow with force. These are for the moments that require the bridge to burn.

Protocol_04 // Perpendicular_Vector

Normative Tools

What is normal? Don't care? Ill tell you anyway. Its the center of every bell curve clumped together. That's Normal. What tools go here? Any that I see as sitting perfectly adjacent to a flat polygon. Square, centred and perfectly normalised. Blender isnt normal. Maya is. Disagree? I like your energy. I am making Blender feel like Maya. Hate This? I do to. But lets not the gatekeeping. Too rigged. I'm used to Maya and can't be bothered changing. But I can be bothered writing a long list of tools that make Blender behave like Maya. Hate this? Good. Energy is useful.